Means of Escape Live on 8-Bit Funding!
Wow! The 8-Bit Funding site has gone live and Means of Escape has been put up as a project - some generous chaps (and chappettes) have already contributed a total of $640 in a couple of hours! We never...
View ArticlePub Games and 8-Bit Funding in The Age
Pub Games and 8-Bit Funding got a really great half-page writeup in the Green Guide (entertainment section) of The Age, one of Australia's leading newspapers with a readerhsip of some 660,000 people!...
View ArticlePrimal Carnage Mobile news
Its been a long few months at Pub Games. We've had a fair few ups and downs but it looks like we're finally settled into our next project, Primal Carnage Mobile. For those of you that have been...
View ArticleRewards and the Developmental Process
So I should probably brush the dust off of this as it's certainly been a while. A curious thing happened at the office the other day and it got me thinking. I looked around the room and everyone was...
View ArticleIncubators can catapult your business
The Daily Telegraph has interviewed Pub Games' director Chris Murphy on business incubators. Click here for the full article.
View ArticleBlastPoints Trailer
Check out the new trailer for BlastPoints. Coming soon to iOS and Android.
View ArticleBlastPoints Dev Blog #1
After evaluating our initial release of BlastPoints, one thing that we at Pub Games feel didn't handle well was keeping the community up to date with progress of the game. Going forward, we want to...
View ArticleDeveloping BlastPoints for Android
When BlastPoints was in the early stages of development we, like many game developers, were targeting both iOS and Android platforms for a simultaneous release. Our goal was to have a similar...
View ArticleGameplay Evolution in BlastPoints
When BlastPoints went live we received some interesting feedback: for every feature people loved, other things would hold users back. A few things had gotten in the way of a clean development process...
View ArticleArticle 0
BlastPoints 2.0 is now available on iOS and Android for FREE! For the past 5 months, the team has been hard at work improving the game and adding new content. What does this mean for you? Crater, one...
View ArticleRewards and the Developmental Process
So I should probably brush the dust off of this as it's certainly been a while.A curious thing happened at the office the other day and it got me thinking. I looked around the room and everyone was...
View ArticleBlastPoints Dev Blog #1
After evaluating our initial release of BlastPoints, one thing that we at Pub Games feel didn't handle well was keeping the community up to date with progress of the game. Going forward, we want to...
View ArticleDeveloping BlastPoints for Android
When BlastPoints was in the early stages of development we, like many game developers, were targeting both iOS and Android platforms for a simultaneous release. Our goal was to have a similar...
View ArticleGameplay Evolution in BlastPoints
When BlastPoints went live we received some interesting feedback: for every feature people loved, other things would hold users back. A few things had gotten in the way of a clean development process...
View ArticleBlastPoints 2.0 Released
BlastPoints 2.0 is now available on iOS and Android for FREE! For the past 5 months, the team has been hard at work improving the game and adding new content. What does this mean for you? A new...
View Article